This section provides information on Benchmark issues that have been resolved in the latest release of Catalyst.
Playing the game Project IGI2: Covert Strike with a RADEON 9700 series card installed in the system results in the ground terrain disappearing and re-appearing as the character is moved. Enabling Pixel Shaders in the game Asheron`s Call 2 no longer results in display corruption appearing as the game is played. The game A Tale in the Desert no longer pauses during game play and no longer causes the system to randomly stop responding. Playing the game Serious Sam 2 with the display resolution set to 1024x768 32bpp no longer results in the wrong OpenGL renderer being listed when setting the graphics to OpenGL. Exiting the game Age of Empires II no longer results in display not being restored properly. Playing the game Nascar Racing 2003 in OpenGL mode no longer results in the display going black. Display corruption is no longer noticed when playing the game Earth 2150 and the game resolution is set to 1024x768. Setting the display options to 1600x1200 32bpp in the Hot Wheels Velocity X game no longer results in the menu screen not being displayed. The game Unreal Tournament 2003 no longer displays corruption when Anti-Alasing is enabled. The game Unreal Tournament 2003 no longer hangs when loading the CTF-December level. Connecting a secondary display and enabling extended desktop, followed by running Soldier of Fortune 2 no longer results in a flickering display. Setting the display resolution to 1024x768 32bpp and enabling OpenGL no longer results in the ground being discolored in the game IL2 Forgotten Battles. The shadow flickering beneath the car when choosing Quick Race in Nascar Racing 2003 is now resolved. Enabling Direct3D as the rendering device and setting the display resolution to 1600x1200 in the game Descent 3 no longer results in the game failing to play. The system rebooting when attempting to start a new game of Ballistic Forces is now resolved. Setting the display resolution to 1027x768 and running the Unreal Tournament 2003 benchmark with Anti-Aliasing enabled, no longer results in the system rebooting. The system is not responding when playing Quake II with the OpenGL option set to default, and the video mode set to 1024x768 is now resolved. Data Explorer performance (ViewPerf DV-08) improves 9% on RADEON? 9800 PRO, and the RADEON?9700 PRO. Unigraphics performance (ViewPerf Ugs-03) improves 27% on the RADEON? 9800 PRO, 52% on the RADEON? 9700 PRO, and 79% on the RADEON? 9500 PRO. Modest benefits are noticed on our other graphic products as well.
GL Excess performance improves 12-14% on the RADEON? 9700 PRO and 9800 PRO.
Improvements in the ATI OpenGL drivers have experienced performance gains such as: Here are some examples observed in Catalyst version 3.5. Vielen Dank an Jammer, -Warlord- und XarumanX für diese News! :)Īs with most Catalyst releases, the performance has increased in numerous situations. Die kompletten Release Notes mit allen Veränderungen findet man am Ende der News.
So wurde beispielsweise die Performance verbessert, Probleme in einigen Spielen, Benchmarks und Anwendungen wurden gefixt und natürlich wurden auch allgemeine Fehler des Catalyst beseitigt. In der Version 3.5 wurden zahlreiche Veränderungen vorgenommen. ATi hat heute eine neue Version des Catalyst veröffentlicht.